THINGS ON WHICH A TL BASES HIS DECISIONS:
-Information gathered by the scouts.
-Your team's fire power and enemy threat level.
-The priority in achieving the objective.
-The danger of casualties of the team a specific route may entail.
-The team's opinion (Beware! Never ask for it in combat situation or under stress).
-The fun for the team, after all, airsoft is just a game.
Finally, let's talk about the loadout that a TL should or can carry. After all, he is just another operator within a team and although it sounds obvious, he can play almost any game role. But it is true that there are game roles that fit better with the TL and others that simply don’t.
It is the case of: support, grenadier, even breacher. They are roles that, given their position within a team and their functions, can always maintain this panoramic view in combat and can be very well embodied with the role of TL. However, roles such as sniper or DMR are roles that sometimes require situations or distances that would make the job of a TL very difficult.
Also, I would add to the loadout something to write things down, a notebook and a couple of pens. Some system to quickly check documents, be it maps or other information, such as deployable pouches, wristbands with paper holder, etc. You will attend briefings, interrogate, talk with other TLs and, unless you have an outstanding memory, it is best to write everything down in order to be able to check it at any time, under stress, without stress, and anywhere.
As I explained at the beginning, the role of Team Leader is something that seems very simple but that is more complex once you look at it from within. I encourage you all to, within your teams, ask to be TL during a game. It will help you to see the burden it implies and, most importantly, from that moment forward, you will support the decisions of your TL much more decisively and with pleasure, since you will know what it is about.